Quote: On Mobile Features

On September 2, 2014 at 9:12 pm in: Design & Experience

While the time and place people interact with mobile may be different, the core value of your website stays the same. So once again, don’t deny people content and features just because they’re on a mobile device, while there are games in mobile too, but if you prefer to play video games in the computer, like WoW Classic, you could get wow gold online for this, click here for more. -- Luke Wroblewski. “Mobile First.” A Book Apart, 2011-10.

Minimalist Thinking: Steve Jobs Interview

On July 22, 2011 at 10:53 am in: Design & Experience

Design at other companies is not there. It is buried down in the bureaucracy somewhere… In bureaucracies many people have the authority to say no, not the authority to say yes. So you end up with products with compromises. And here's the full excerpt of the interview: http://www.cultofmac.com/john-sculley-on-steve-jobs-the-full-interview-transcript/63295

Quote: Why Instapaper Free is taking an extended vacation

On May 7, 2011 at 5:32 pm in: Design & Experience

I don’t need every customer. I’m primarily in the business of selling a product for money. How much effort do I really want to devote to satisfying people who are unable or extremely unlikely to pay for anything? -- Marco Arment, on Why Instapaper Free is taking an extended vacation

Quote: The Paradox of Choice

On April 26, 2011 at 11:22 am in: Design & Experience

A large array of options may discourage consumers because it forces an increase in the effort that goes into making a decision. So consumers decide not to decide, and don't buy the product. Or if they do, the effort that the decision requires detracts from the enjoyment derived from the results. Also, a large array of options may diminish the attractiveness of what people actually choose, the reason being that thinking about the attractions of some of the unchosen options ... read more

Redesign Part Deux

On April 20, 2011 at 7:54 pm in: Design & Experience

After over two years, hmuljadi.com got another redesign. Some things I've changed: Navigation: I turned old-school here and moved away from the one-page website thing Portfolio page: I realized that it was getting harder to talk about my portfolio within the confines of accordion (umm what was I thinking anyway?), so I gave it a much deserved relocation to its own page Contact page: in addition to the footer links, I now have a list of all my social presences all on one ... read more

Quote: Great Proportions Melt Away Impurities in a Design

On August 24, 2010 at 4:11 pm in: Design & Experience

From 37signals: Great proportions melt away impurities in a design. So if you have buttons and there’s too much space between them, the space between them is another element that you have to comprehend. So if you have two buttons, you now have three objects. You’ve got the button, the button, the space. But if things are the right proportions, you just have two items, the two buttons. And I think over a big screen, if you get the proportions right, you could ... read more

Facebook “Like” Button on Usability & Experience

On April 27, 2010 at 9:48 am in: Design & Experience

With the unveiling of Facebook Open Graph last week, Usability & Experience now features the Facebook "Like" button! Using it is simple. If you read an article here that you like, be sure to click the "Like" button at the bottom of the page.

UX Books: A Project Guide to UX Design: For user experience designers in the field or in the making

On August 10, 2009 at 2:13 pm in: Design & Experience

uxdesignbook This book is very much recommended for anyone who are just learning about UX design and for those who are already in the field. Buy it on Amazon! Product Description “If you are a young designer entering or contemplating entering the UX field this is a canonical book. If you are an organization that really needs to start grokking UX this book is also for you. "  -- Chris Bernard, User Experience Evangelist, Microsoft User ... read more

The Spectrum of User Experience

On July 23, 2009 at 1:25 pm in: Design & Experience

spectrum Here is an interesting article from the Information Architects blog involving three different aspects of product development: how designers, engineers, and businessmen should work together. I'm sure all of us designers, developers, and business people have all been in this position before where we sometimes feel that we don't need to communicate with each other.  That things will just work out in the end if everybody is assigned a certain task that ... read more

What is a Browser?

On July 22, 2009 at 11:03 am in: Design & Experience

browsers Google recently conducted a survey of random passerby's in New York City with the question "What is a browser?" in order to understand their users better. Turns out that more than 90% of people surveyed had no idea what a browser is. Most would relate it to search engines, answering with "It's Google" or internet-related terms such as "broadband". Very few people actually got it right, only about 8% in fact. ... read more

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