Quote: On Mobile Features
While the time and place people interact with mobile may be different, the core value of your website stays the same. So once again, don’t deny people content and features just because they’re on a mobile device, while there are games in mobile too, but if you prefer to play video games in the computer, like WoW Classic, you could get wow gold online for this, click here for more. -- Luke Wroblewski. “Mobile First.” A Book Apart, 2011-10.
Minimalist Thinking: Steve Jobs Interview
Design at other companies is not there. It is buried down in the bureaucracy somewhere… In bureaucracies many people have the authority to say no, not the authority to say yes. So you end up with products with compromises. And here's the full excerpt of the interview: http://www.cultofmac.com/john-sculley-on-steve-jobs-the-full-interview-transcript/63295
Quote: Why Instapaper Free is taking an extended vacation
I don’t need every customer. I’m primarily in the business of selling a product for money. How much effort do I really want to devote to satisfying people who are unable or extremely unlikely to pay for anything? -- Marco Arment, on Why Instapaper Free is taking an extended vacation
Redesign Part Deux
After over two years, hmuljadi.com got another redesign. Some things I've changed: Navigation: I turned old-school here and moved away from the one-page website thing Portfolio page: I realized that it was getting harder to talk about my portfolio within the confines of accordion (umm what was I thinking anyway?), so I gave it a much deserved relocation to its own page Contact page: in addition to the footer links, I now have a list of all my social presences all on one ... read more
Quote: Great Proportions Melt Away Impurities in a Design
From 37signals: Great proportions melt away impurities in a design. So if you have buttons and there’s too much space between them, the space between them is another element that you have to comprehend. So if you have two buttons, you now have three objects. You’ve got the button, the button, the space. But if things are the right proportions, you just have two items, the two buttons. And I think over a big screen, if you get the proportions right, you could ... read more
Facebook “Like” Button on Usability & Experience
With the unveiling of Facebook Open Graph last week, Usability & Experience now features the Facebook "Like" button! Using it is simple. If you read an article here that you like, be sure to click the "Like" button at the bottom of the page.
UX Books: A Project Guide to UX Design: For user experience designers in the field or in the making
This book is very much recommended for anyone who are just learning about UX design and for those who are already in the field. Buy it on Amazon! Product Description “If you are a young designer entering or contemplating entering the UX field this is a canonical book. If you are an organization that really needs to start grokking UX this book is also for you. " -- Chris Bernard, User Experience Evangelist, Microsoft User ... read more
The Spectrum of User Experience
Here is an interesting article from the Information Architects blog involving three different aspects of product development: how designers, engineers, and businessmen should work together. I'm sure all of us designers, developers, and business people have all been in this position before where we sometimes feel that we don't need to communicate with each other. That things will just work out in the end if everybody is assigned a certain task that ... read more
What is a Browser?
Google recently conducted a survey of random passerby's in New York City with the question "What is a browser?" in order to understand their users better. Turns out that more than 90% of people surveyed had no idea what a browser is. Most would relate it to search engines, answering with "It's Google" or internet-related terms such as "broadband". Very few people actually got it right, only about 8% in fact. ... read more